
Senior Front End Engineer
Stealth Startup

TypeScript

JavaScript

git

Tailwind CSS

React

Next.JS
2024-07-01 - Present
- Front End Engineer and Lead Designer
I'm Ryan Hill, a full-stack developer specializing in game-focused applications. With over 7 years of experience in game development, I have a proven track record in leading projects from conception to completion, focusing on creating engaging and innovative gameplay experiences. I excel in developing robust monetization systems, game economies, and optimizing performance for mobile platforms. Additionally, I am knowledgeable in art and design pipelines, having earned an advanced diploma in Game Design.
Stealth Startup
TypeScript
JavaScript
git
Tailwind CSS
React
Next.JS
2024-07-01 - Present
Exar Studios
Unity
C#
PlayFab
Mirror Networking
Niantic Lightship
Unreal Engine
AR Foundation
Photoshop
2020-09-01 - 2024-07-01
Upwork
Unity
C#
PlayFab
Photoshop
2022-05-26 - Present
Levitate Studios
Unity
C#
PlayFab
Photoshop
2019-05-01 - 2020-03-01
Azure
React
Next.JS
Substance 3D Painter
3DS Max
TypeScript
Niantic Lightship
Electron
Unreal Engine
C#
Plastic SCM
PlayFab
JavaScript
Mirror Networking
Unity
.Net
Photoshop
git
Tailwind CSS
AR Foundation
Python
Fishnet
Exar Studios
Unity
C#
PlayFab
AR Foundation
Mirror Networking
Engage Art is a location based Unity App featuring Augmented Reality content across Canada and United States. As the Lead Developer at Exar Studios, I played a pivotal role in the creative process, ensuring that the content we developed aligned seamlessly with our clients' goals. My responsibilities included collaborating closely with the design and production teams to conceptualize and implement innovative solutions that met and exceeded client expectations.
Personal Project
JavaScript
TypeScript
React
Next.JS
Tailwind CSS
This website is a dynamic and responsive web application designed and developed to showcase my portfolio and projects. Leveraging modern web technologies, this project highlights my proficiency in JavaScript, TypeScript, React, Next.js, and Tailwind CSS. The website offers a seamless user experience with interactive elements, fast load times, and a clean, intuitive design. Utilizing Next.js, the project benefits from features like static site generation and API routes, ensuring optimal performance and scalability. Tailwind CSS provides a highly customizable and efficient styling framework. This project not only serves as a professional portfolio but also as a testament to my web development skills and ability to create robust, scalable applications.
Levitate Studios
Unity
C#
PlayFab
Photoshop
In 2019, I was the Lead Developer in a team of 3 for the game Turbo Titans, a mobile endless runner game, on both Google Play and the App Store. The game featured unlockable characters, a variety of cosmetics, and powerful upgrades to enhance the gameplay experience. Although Turbo Titans is no longer available, it demonstrated our ability to deliver engaging and high-quality mobile gaming experiences.
Personal Project
Unity
C#
Fishnet
A mobile action rpg roguelike I am working on by myself. The video showcases a early demo of a boss-fight where you activate the boss, and must remain in the circle to power up a teleporter to the next level.
Personal Project
Unity
C#
Fishnet
This quick demo video showcases a proof of concept for a VR multiplayer game. All footage is set in a networked lobby where I demonstrate a fully IK-rigged VR character picking up a pistol and shooting zombies.
College
Unity
C#
3DS Max
Photoshop
Substance 3D Painter
In a team of 5 in College, this game was made within a 12 week development cycle in 2019. Features I have implemented include, but are not limited to: • Coded Player movement, health, points system, AI • Designed the Tutorial, and Level 5 • Dynamic Collectable spawn, checkpoint system • Time Trial, High Score System We went to a local high school and the game earned the “The Great Lakes Game Day – Most Fun Award”.
College
Unity
C#
Substance 3D Painter
3DS Max
Photoshop
In a team of 5 in College, this game was made within a 12 week development cycle in 2018. Features I have implemented include, but are not limited to: • Designed the thief enemy • Designed levels 2 and 5 • Created on screen indicator that displayed the package’s location + distance away from you when it is not in your possession This game was Presented at the 2019 Juno’s Music and Video Game Collision.