About

Here is a little background

I'm Ryan Hill, a full-stack developer specializing in game-focused applications. With over 7 years of experience in game development, I have a proven track record in leading projects from conception to completion, focusing on creating engaging and innovative gameplay experiences. I excel in developing robust monetization systems, game economies, and optimizing performance for mobile platforms. Additionally, I am knowledgeable in art and design pipelines, having earned an advanced diploma in Game Design.

Experience

Lead Developer

Exar Studios

Unity

C#

PlayFab

Mirror Networking

Niantic Lightship

Unreal Engine

AR Foundation

Photoshop

2020-09-01 - Present

  • Led a team of 4 developers in creating location-based AR and audio experiences to increase footfall and showcase unique stories.
  • Implemented IAP, game economy, cosmetics, and ad systems.
  • Developed all UI components from the Start Page, Login Page, to the Home Page.
  • Created a Companion System with accessories and emote functionalities. Used for single player, and multiplayer games
  • Integrated Online Maps 3 SDK, including: Intuitive mobile controls GPS navigation Points of interest
  • Utilized Playfab for profiles, player data, inventory, analytics, and game economy management.
  • Developed numerous AR games and experiences
  • Developed an achievements and rewards system
  • Added social features such as photo and video sharing, friends list, and user profiles.

Freelancer

Upwork

Unity

C#

PlayFab

Photoshop

2022-05-26 - Present

  • Developed and implemented various projects for clients, focusing on Unity
  • Created a visual novel engine that allowed the author to develop a novel with multiple choice responses, branching narratives, and rewards.
  • Implemented features such as unlocking new chapters, scheduled content releases, daily login rewards, a roulette wheel, and IronSource ads.
  • Developed a comprehensive game economy, skilling system, and in-app purchases.
  • Added companion customization options, including bedroom, outfits, and music.

Lead Developer

Levitate Studios

Unity

C#

PlayFab

Photoshop

2019-05-01 - 2020-03-01

  • Lead the development of Turbo Titans, an endless runner game.
  • Implemented Google AdMob and IAP for monetization.
  • Utilized Playfab for online leaderboards and analytics.
  • Developed cloud save features for Google Play Games and iOS Cloud.
  • Designed and programmed the Bonkers (Ship) Boss Fight.
  • Created achievement and reward systems.

Skills

Select a skill for more information

Azure

React

Next.JS

Substance 3D Painter

3DS Max

TypeScript

Niantic Lightship

Electron

Unreal Engine

C#

Plastic SCM

PlayFab

Javascript

Mirror Networking

Unity

.Net

Photoshop

git

Tailwind CSS

AR Foundation

Python

Fishnet

Projects

Select a project for more information

Engage Art

Exar Studios

Unity

C#

PlayFab

AR Foundation

Mirror Networking

Engage Art is a location based Unity App featuring Augmented Reality content across Canada and United States. As the Lead Developer at Exar Studios, I played a pivotal role in the creative process, ensuring that the content we developed aligned seamlessly with our clients' goals. My responsibilities included collaborating closely with the design and production teams to conceptualize and implement innovative solutions that met and exceeded client expectations.

This Website!

Personal Project

Javascript

TypeScript

React

Next.JS

Tailwind CSS

This website is a dynamic and responsive web application designed and developed to showcase my portfolio and projects. Leveraging modern web technologies, this project highlights my proficiency in JavaScript, TypeScript, React, Next.js, and Tailwind CSS. The website offers a seamless user experience with interactive elements, fast load times, and a clean, intuitive design. Utilizing Next.js, the project benefits from features like static site generation and API routes, ensuring optimal performance and scalability. Tailwind CSS provides a highly customizable and efficient styling framework. This project not only serves as a professional portfolio but also as a testament to my web development skills and ability to create robust, scalable applications.

Turbo Titans

Levitate Studios

Unity

C#

PlayFab

Photoshop

In 2019, I was the Lead Developer in a team of 3 for the game Turbo Titans, a mobile endless runner game, on both Google Play and the App Store. The game featured unlockable characters, a variety of cosmetics, and powerful upgrades to enhance the gameplay experience. Although Turbo Titans is no longer available, it demonstrated our ability to deliver engaging and high-quality mobile gaming experiences.

Mobile Action RPG

Personal Project

Unity

C#

Fishnet

A mobile action rpg roguelike I am working on by myself. The video showcases a early demo of a boss-fight where you activate the boss, and must remain in the circle to power up a teleporter to the next level.

VR Multiplayer Game Demo

Personal Project

Unity

C#

Fishnet

This quick demo video showcases a proof of concept for a VR multiplayer game. All footage is set in a networked lobby where I demonstrate a fully IK-rigged VR character picking up a pistol and shooting zombies.

Stick To it

College

Unity

C#

3DS Max

Photoshop

Substance 3D Painter

In a team of 5 in College, this game was made within a 12 week development cycle in 2019. Features I have implemented include, but are not limited to: • Coded Player movement, health, points system, AI • Designed the Tutorial, and Level 5 • Dynamic Collectable spawn, checkpoint system • Time Trial, High Score System We went to a local high school and the game earned the “The Great Lakes Game Day – Most Fun Award”.

Overdew

College

Unity

C#

Substance 3D Painter

3DS Max

Photoshop

In a team of 5 in College, this game was made within a 12 week development cycle in 2018. Features I have implemented include, but are not limited to: • Designed the thief enemy • Designed levels 2 and 5 • Created on screen indicator that displayed the package’s location + distance away from you when it is not in your possession This game was Presented at the 2019 Juno’s Music and Video Game Collision.

Contact

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Let's Talk.